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Friday, June 13 • 10:30am - 11:30am
Life is a journey: game-infused learning progressions with real-world impact

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Life is a journey:  game-infused learning progressions with real-world impact
Sasha Barab, Anna Arici, Adam Ingram-Goble, Brenden Sewell, Alan Gershenfeld

In this symposium, we will present data and insights from two of our student-facing games implemented with over 800 middle-schools students with low socio-economic status in a number of comparison studies. A core finding here was that having agency and consequentiality was a key learning value, and served to create a strong connection among player, content, and context. Further, we also learned that we had under-estimated the challenges of eco-system integration, and this finding prompted us to focus on supporting games for teachers, on developing a broader platform infrastructure, and putting more resources into the experience around the game. Further, as the largest public teacher certification program, we also focused on leveraging the same theory of change and infrastructure to build out game-infused professional development modules that will also be deconstructed as part of this symposium.

Speakers
avatar for Anna Arici

Anna Arici

Tempe, Arizona, USA, Arizona State University
Anna is a learning scientist and Director of Quest2Teach, designing and researching 3D immersive learning environments for pre-service and in-service teachers. Anna has been researching and creating curriculum for games-based learning for the past dozen years within QuestAtlantis (3D RPG games for grades 4-8), and from there spawned Quest2Teach after realizing the need to bring educators into games and their pedagogies from their initial... Read More →
avatar for Sasha Barab

Sasha Barab

Tempe, Arizona, USA, Arizona State University
My work involves the seamless integration of bounded games (where players can fail safely, receive embedded assessment, and have consequentiality in the confines of a fictional world) and larger, flexible 'meta-game' structures and affinity spaces that foster user-driven extensions and adaptations in support of real-world goals ad outcomes.
avatar for Alan Gershenfeld

Alan Gershenfeld

President and Co-founder, E-Line Media
Alan is President and Co-Founder of E-Line Media, a leading publisher of games that engage, educate and empower. Alan was previously a member of the executive team that rebuilt game publisher Activision from bankruptcy into an industry leader. He has spoken on games and social impact all over the world, including the World Economic Forum in Davos. Alan serves as Founding Industry Fellow at the ASU Center for Games and Impact. He is on the Board... Read More →
avatar for Adam Ingram-Goble

Adam Ingram-Goble

Director of Innovations, Arizona State University
Dr. Adam Ingram-Goble, is the Director of Innovations at Arizona State University’s Center for Games and Impact. He received his B.S. in Physics from Haverford College, his M.S. in Computer Science from Portland State University, and his Ph.D. in Learning Sciences with a minor in Computer Science from Indiana University-Bloomington. For the last decade, Ingram-Goble has led the design of educational technologies and game-based platforms to... Read More →
BS

Brenden Sewell

Game Designer, E-Line Media
I am a game designer for E-Line Media, serving as design lead for the development of the Quest2Teach series of games for teacher professional development, and the Atlantis Remixed games targeting middle school curriculums, in conjunction with Arizona State University's Center for Games and Impact.


Friday June 13, 2014 10:30am - 11:30am
Class of '24

Attendees (36)