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Friday, June 13 • 12:00pm - 1:00pm
Building a better donkey: A game-based layered learning approach to veterinary medical education

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Building a better donkey: A game-based layered learning approach to veterinary medical education
Eric Bauman, Reid Adams, David Pederson, Greg Vaughan, Devon Klompmaker, Adam Wiens, Mike Beall, Jake Ruesch, Emanuel Rosu, Kevin Schilder, Kurt Squire


Background: 

Veterinary education faces many of the challenges associated with human medicine in terms of patient safety associated with clinical educational processes. In addition, veterinary clinical educational settings pose the additional challenges associated with clinician or student safety, particularly in the presence of large animals.

Problem:

Simulation provides a viable and often used mechanism to provide safe training opportunities for healthcare students associated with human clinical practice such as nursing and medical students. However, there are few mannikin-based simulators specific to veterinary education. Further, even when mannikin-based is available included in the curriculum; it affords only limited opportunity for deliberate practice.

Outcome/Discussion:

This paper will detail the research and development process used to create game-based mobile applications that support veterinary medicine, including a donkey anesthesia simulator. The process leverages a layered learning model where game-based learning prepares studentss for future mannikin-based simulation, and later real-world clinical experiences.

Speakers
avatar for Reid Adams

Reid Adams

Director of Simulation Ops., DeVry Medical International's Institute for Research and Clinical Strategy
Reid Adams works in Clinical Simulation Research for DeVry. He has worked extensively in simulation with multiple healthcare disciplines at various levels of training, ranging from under graduate to practicing clinician. Reid’s previously work at the Ross University School of Medicine... Read More →
EB

Eric Bauman

Iselen, New Jersey, United States, DeVry Medical International's Institute for Research and Clinical Strategy
avatar for Mike Beall

Mike Beall

Project Leader, Learning Games Network
I am a Game Designer, Project Leader, and Artist working with the Learning Games Network and Games Learning Society. In addition to direct involvement with design and development of many GLS/LGN games, I also work with local schools and community centers where I engage with University... Read More →
avatar for Jake Ruesch

Jake Ruesch

Art Director, Gear Learning
avatar for Greg Vaughan

Greg Vaughan

Sr. Software Engineer, Learning Games Network
C#, Unity 3D Development,


Friday June 13, 2014 12:00pm - 1:00pm CDT
Class of '24

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