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Tuesday, June 10 • 10:00am - 12:00pm
AM1: Unity Goes to School: Playing with Aesthetics and Mechanics in a High School Gaming Course

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Unity Goes to School: Playing with Aesthetics and Mechanics in a High School Gaming Course
Danielle Herro, Patrick Stinnett

With extensive research supporting gaming and game-like environments as opportunities for high-quality, connected learning - via visual literacies, design, logic, reasoning, complex problem solving, systems thinking, and collaboration - it seems logical to offer game design experiences in school. This workshop will provide an overview of a game design course offered to 9-12th grade students focused on the mechanics and aesthetics of designing games. The session will begin with a course overview including how Unity is situated within the curriculum along with two other game design platforms. Student work samples, communication procedures, technical and curricular support, and necessary resources will also be shared. The bulk of the session will center on participating a “mini-design” lesson simulating the scaffolded project students experience using Unity.  Participants are encouraged to bring a laptop computer.

Speakers
avatar for Danielle Herro

Danielle Herro

Assistant Professor, DML, Clemson University
I study game-based curricula and learning in K-12 classrooms, teach courses on the potential of games, social media and emerging technologies to promote learning, and most recently have begun large-scale initiatives to move STEAM practices into schools.


Tuesday June 10, 2014 10:00am - 12:00pm
Class of '24

Attendees (5)