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Tuesday, June 10 • 2:00pm - 4:00pm
PM3: Are All Digital Learning Games Helpful Instructional Tools? How to Find and Use Games that Engage & Educate

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Are All Digital Learning Games Helpful Instructional Tools? How to Find and Use Games that Engage & Educate
Christina Oliver, Anne Richards

The Internet is flooded with game-based learning options, many claiming alignment to college- and career-ready standards. How do you know if the digital content you are accessing is going to help your students improve their skills? Participants in this workshop will become acquainted with English/Language Arts learning games to improve student engagement, target reading and writing instruction, connect students to life outside the classroom, and provide real-time data to inform instruction through embedded assessments. Additionally, this session will provide an overview of the research behind effective learning games, and a framework that educators can use as they encounter the hundreds of games being developed and distributed each year. Participants will be given examples of learning games with proven results and have the opportunity to test games using the framework to hone their own curating skills.  This workshop is targeted for middle-level. Participants are encouraged to bring a laptop computer.


Christina Oliver

Chief Program Officer, Classroom, Inc.
Classroom, Inc. is nonprofit that creates Common Core State Standard-aligned literacy learning games that simulate professional careers for middle school students, supported by coaching and training programs for educators. Our blended learning programs combine online gameplay, reading, writing, and embedded assessment with project-based instructional activities. By playing key decision-making roles in the workplace and using the differentiated... Read More →

Anne Richards

Vice President of Product Development, Classroom Inc.
Games, storytelling and the intersection of play and learning

Tuesday June 10, 2014 2:00pm - 4:00pm
Inn Wisconsin (West)

Attendees (12)