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Tuesday, June 10 • 2:00pm - 4:00pm
PM2: Iterative Design Process of Curriculum and Games

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Iterative Design Process of Curriculum and Games
John Martin, Ryan Martinez

Designing games, like planning curriculum, is an iterative process – both are systems for learning allowing users/players agency to achieve learning. During this workshop, participants will work in groups to create a theme, design a related game and playtest each other’s games and offer feedback. The workshop will conclude with a discussion and breakdown of the iterative process of design.  Because of the level of participation needed from conference goers, we require that those attending the session be ready to get creative, collaborate with their peers, and come away from the workshop with a tangible product ready for play and debate!

Speakers
R

rmmartinez

UW-Madison
avatar for John Martin

John Martin

Integrating technology to increase learning in higher education in various roles since 1998, John is currently a Senior Teaching & Learning Consultant at the University of Wisconsin–Madison’s Academic Technology, where he teaches, and develops socioculturally-rich teaching and learning practices. For his Ph.D. in Curriculum & Instruction, he broadly considered the motivational and sociocultural learning affordances of video games, and... Read More →


Tuesday June 10, 2014 2:00pm - 4:00pm
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Attendees (7)