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Tuesday, June 10 • 2:00pm - 4:00pm
PM5: It’s Alive! Building a Playful Unit Plan Around a STEM Game

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It’s Alive! Building a Playful Unit Plan Around a STEM Game
Ellen Jameson, Justin Trewartha, Marshall Behringer

Whether you want to build a game into a set of lessons, or create a set of lessons around a game, you have a lot of decisions to make in order for your lessons to live and breathe. In this session designed for upper elementary and secondary teachers, we will join forces and lesson plans to create an über-playful game-based curriculum unit from the ground up! In the process, we’ll collectively, address common considerations in lesson planning for games such as time constraints, gameplay session design, developing activities to extend learning outside of the game, infrastructure and access issues, and evaluation and outcomes. Each of the components we make during this session could become a part of your next game-based unit plan.

avatar for Marshall Behringer

Marshall Behringer

Madison, WI, USA, Filament Games
Marshall is the Community Development & Outreach Specialist at Filament Games. A former educator, he grows and engages with the community of educators and classrooms that Filament works with on a regular basis. He directs user testing and advocates for teacher and learner needs as... Read More →
avatar for Ellen Jameson

Ellen Jameson

Learning Specialist, Filament Games
I am a Learning Specialist at Filament Games, and a Visiting Research Associate at Indiana University's Center for Research on Learning and Technology. My research interests include investigating the use of games to facilitate education and discussion around issues in environmental... Read More →

Tuesday June 10, 2014 2:00pm - 4:00pm CDT
Old Madison (East)

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