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Wednesday, June 11 • 2:30pm - 3:30pm
Ghost Stories from Learning Game Design: Surprises: Good outcomes we weren’t expecting and things we’ll know to worry about next time.

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Ghost Stories from Learning Game Design: Surprises: Good outcomes we weren’t expecting and things we’ll know to worry about next time.
Bert Snow, Scot Osterweil, Jason Haas, Peter Stidwill, David Gagnon

Last year we hacked the Fireside Chat format somewhat and gathered a group of practicing learning-game designers to tell “ghost stories” from their experiences, and then asked our audience to join in. In all, close to 20 designers told interesting (and useful stories, which we also collected. We’d like to continue the project this year, taking on the theme of Surprise: looking at unexpected serendipitous discoveries during the design process, and also unforeseen difficult issues that we’ll hopefully learn to look out for. We’ll aim to host a lively discussion of practitioners – telling tall tales, sharing wisdom (and hairy moments) from the work.

Speakers
avatar for David Gagnon

David Gagnon

Director, Field Day Lab, University of Wisconsin - Madison
I have a sweet spot for directing small design teams to approach big challenges. I like thinking and making real world products that are inspired by all the cool stuff kids like these days. I love seeing other people find themselves by making something new. I also am a bit of a baking addict, still trying to nail the traditional sour dough baguette in a wood fired oven.
avatar for Jason Haas

Jason Haas

Cambridge, MA, United States, Massachusetts Institute of Technology
Jason is a Research Assistant and PhD candidate in The Education Arcade and the Center for Mobile Learning in the MIT Media Lab. He is also an Early Career Scholar at the Harvard Graduate School of Education in the Spencer New Civics Education Program.His research focuses on designing interesting civic, multiplayer experiences (for learning and otherwise) and evaluating them in context. Recent work includes the Jigsaw-based iPad game SANCTUARY... Read More →
avatar for Scot Osterweil

Scot Osterweil

Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the acclaimed Zoombinis series (math and logic), Vanished: The MIT/Smithsonian Curated Game(environmental science), Labyrinth (math), Kids Survey Network (data and... Read More →
BS

Bert Snow

Vice President, Design, Muzzy Lane Software
I lead design at Muzzy Lane, where for the last decade we have been working on design and production of a wide variety of game-based learning projects as well as technology to power them. I'm interested in research that relates to this work, including game-based assessment as well as design.
avatar for Peter Stidwill

Peter Stidwill

Executive Producer, Learning Games Network
I create educational games and digital learning products. I'm Executive Producer at the Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society program. I produced the award-winning ethical-thinking game ‘Quandary’, and am now working on ‘Playful Learning’, an initiative to catalyze the use of game based learning in schools. I previously worked at the... Read More →


Wednesday June 11, 2014 2:30pm - 3:30pm
Inn Wisconsin

Attendees (34)