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Wednesday, June 11 • 4:00pm - 5:00pm
Massiveness in Educational Games

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Massiveness in Educational Games
Eric Klopfer, Scot Osterweil, Dan Norton, Joel Levin

Many genres of commercial games have social elements where many players play at once and have various types of interactions. A few projects have integrated this type of massiveness into educational games as well. There are many benefits to this design element such as the ability to collect large amounts of data, access to large pools of collaborators, potential to find mentors, and a "live" feel to the game world. However, there are also drawbacks in the amount of infrastructure and resources needed to get massive games up and running. This panel will discuss the value of massiveness in educational games and whether it's worth the resources to build them, drawing on current examples of educational projects. 

avatar for Eric Klopfer

Eric Klopfer

Professor, MIT
Dr. Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT. Klopfer’s research focuses on the development and use of computer games and simulations for building understanding of science and complex systems. His research explores... Read More →

Joel Levin

Joel was a mild mannered, game loving, computer teacher at a private school in New York City until he began using Minecraft in his classroom. He quickly realized that he had unlocked one of the most versatile and engaging educational tools ever. He began collaborating with Mojang... Read More →
avatar for Scot Osterweil

Scot Osterweil

Creative Director, MIT
Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the... Read More →

Wednesday June 11, 2014 4:00pm - 5:00pm CDT

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