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Thursday, June 12 • 2:30pm - 3:30pm
Inquiry and Learning through Mobile Game Design

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Inquiry and Learning through Mobile Game Design
Chris Holden, Owen Gottlieb, Kim Long, Edge Quintanilla, David Leach, Alainya Kavaloski, Susan Lynch, David Gagnon

They say if it takes a lot of learning to play a game, it takes much more to make a game. This basic premise underlies many programs to teach through game design. What is perhaps less common is to situate design experiences within other meaningful contexts. But over the past few years this is just what many groups and teachers have been doing with ARIS. They typically establish modes of inquiry, usually around a local place or conceptual framework, and have their students engage in locative game design as a way of becoming involved in that context. In this panel discussion, some of these educators will share their experiences and describe how situating mobile game design is having a positive effect in their classrooms and programs, giving students new routes to knowledge and helping them to develop their interests.

avatar for David Gagnon

David Gagnon

Director, Field Day Lab, University of Wisconsin - Madison
I have a sweet spot for directing small design teams to approach big challenges. I like thinking and making real world products that are inspired by all the cool stuff kids like these days. I love seeing other people find themselves by making something new. I also am a bit of a baking addict, still trying to nail the traditional sour dough baguette in a wood fired oven.
avatar for Owen Gottlieb

Owen Gottlieb

Assistant Professor, Interactive Games and Media, RIT
Owen Gottlieb, Ph.D. is Assistant Professor of Interactive Games and Media at RIT. He is the the founder and lead researcher at the Initiative in Religion, Culture, and Policy at the RIT Center for Media, Arts, Games, Interaction, and Creativity (MAGIC) magic.rit.edu/rcp Jewish Time Jump: NY his mobile augmented reality history game (developed at ConverJent (www.converjent.org) was nominated for Most Innovative Game by the Games for Change... Read More →
avatar for Chris Holden

Chris Holden

Associate Professor, University of New Mexico
Christopher Holden is an Associate Professor at the Honors College of the University of New Mexico. His PhD is in number theory, but his current research focuses on place based game design for learning. He has been doing this since 2006, originally using MIT’s Outdoor AR Engine. He was the first outside user of ARIS; in 2009 he and Julie Sykes produced and used Mentira, a murder mystery for Spanish language students at UNM. Shortly... Read More →
avatar for Alainya Kavaloski

Alainya Kavaloski

PhD Candidate, University of Wisconsin-Madison
Laini Kavaloski is a dissertator in the English department at University of Wisconsin-Madison and is heading off to teach media design and literature at SUNY-Canton in the fall. She has an M.A in literature from Hebrew University of Jerusalem. She is passionate about literature, narrative and persuasive games, digital design, and hybrid pedagogy.
avatar for David Leach

David Leach

Chair, Department of Writing; Director, Technology & Society Minor, University of Victoria
Interested in gamification, digital publishing & journalism, augmented reality, simulation games, creative nonfiction, hyper-literature and other interactive media. Director of the Interdisciplinary Minor in Technology & Society at the University of Victoria.

Kimberly Long

Program Assistant, Minnesota Historical Socity

Edge Quintanilla

Digital Learning Specialist, The Field Museum

Thursday June 12, 2014 2:30pm - 3:30pm
Inn Wisconsin

Attendees (28)