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Thursday, June 12 • 12:00pm - 1:00pm
Tuning the Knobs and Dials: Empirically Maximizing Features for Serious Games

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Tuning the Knobs and Dials: Empirically Maximizing Features for Serious Games
Rita Bush, Carl Symborski, Rosa Mikeal Martey, Tobi Saulnier, Beth Veinott

Games research has often treated the game as a black box; we introduce the game into a situation, observe the effects, and declare success. But we don’t know why the game worked. What was it about the game that made it a powerful tool for learning? Can games be used to teach not just concepts and knowledge, but to also spark changes in reasoning, judgment, and decision-making? This panel will address these questions.

avatar for Rita Bush

Rita Bush

Program Manager, IARPA
Dr. Rita Bush is concurrently serving as the Acting Director and a Program Manager in the Office of Incisive Analysis. She previously served as Division Chief of the Information Exploitation (InfoX) Research Division in the Disruptive Technology Office (DTO), where she oversaw an... Read More →
avatar for Tobi Saulnier

Tobi Saulnier

CEO, 1st Playable Productions
Tobi Saulnier, as Founder and CEO of 1st Playable Productions, leads a game development studio that has created such hit games such as Club Penguin for the Nintendo DS, Ben 10 DS, Disney Princess DS, and a number of other DS games designed for very specific demographics ("kids' games... Read More →

Carl Symborski

Chief Engineer, Leidos Inc.
At Leidos, Inc. (formerly known as SAIC), I am a program manager and technologist leading science and technology programs, including training games-related human subjects’ research programs. My research interests include online games, virtual communities, and computer networkin... Read More →

Thursday June 12, 2014 12:00pm - 1:00pm CDT

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