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Wednesday, June 11 • 2:30pm - 3:30pm
Creeping Systems: Dota 2 and Learning In an e-Sport

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Creeping Systems: Dota 2 and Learning In an e-Sport
Chris Georgen, Sean Duncan

In this "well played" analysis, we look in depth at Valve Software's Dota 2, a premier MOBA (multiplayer online battle arena) and e-sport (electronic sport). Focusing on the relationships between the game's interlocking and complex systems, we posit that Dota 2 provides an interesting case of multiplayer game that can foster systems thinking. Additionally, we address how the "e-sport" framing might allow us to better understand how competitive performance plays a role in driving players to the game, and assisting players in improving their performance. We argue that an emphasis on "e-sports and learning" may yield new connections between our understanding of learning and a consideration of games as social, cultural, and economic systems.

avatar for Sean Duncan

Sean Duncan

Assistant Professor, Indiana University

Wednesday June 11, 2014 2:30pm - 3:30pm CDT
Festival Room

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