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Wednesday, June 11 • 10:30am - 11:30am
From gamified to game-inspired: Using games in higher ed settings

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From gamified to game-inspired: Using games in higher ed settings
Jeff Holmes, Elisabeth Gee, Sasha Barab, Elizabeth Lawley, Anna Arici, Adam Ingram-Goble

This workshop is intended primarily for educators in higher education settings and addresses issues specific to using games in and around higher ed. The workshop will include a brief theoretical foundation, comparisons of different models of game-inspired and game-infused programs, and time to interact with expert practitioners. The focus of this workshop includes conceptualizing and designing game-based curriculum as well as challenges and opportunities unique to higher ed uses of games in support of good learning.

Speakers
avatar for Anna Arici

Anna Arici

Tempe, Arizona, USA, Arizona State University
Anna is a learning scientist and Director of Quest2Teach, designing and researching 3D immersive learning environments for pre-service and in-service teachers. Anna has been researching and creating curriculum for games-based learning for the past dozen years within QuestAtlantis (3D RPG games for grades 4-8), and from there spawned Quest2Teach after realizing the need to bring educators into games and their pedagogies from their initial... Read More →
avatar for Sasha Barab

Sasha Barab

Tempe, Arizona, USA, Arizona State University
My work involves the seamless integration of bounded games (where players can fail safely, receive embedded assessment, and have consequentiality in the confines of a fictional world) and larger, flexible 'meta-game' structures and affinity spaces that foster user-driven extensions and adaptations in support of real-world goals ad outcomes.
avatar for Elisabeth Gee

Elisabeth Gee

Tempe, Arizona, USA, Arizona State University
I'm the Associate Director of the Center for Games & Impact at ASU, and co-directing the Play2Connect initiative with Dr. Sinem Siyahhan at Cal State-San Marcos. I'm interested in gender and gaming, game-based affinity spaces, and intergenerational play.
avatar for Jeffrey Brandon Holmes

Jeffrey Brandon Holmes

Tempe, Arizona, USA, Arizona State University
Jeff Holmes is a Founding Graduate Fellow at the Center for Games and Impact at Arizona State University, a PhD student in Rhetoric and Composition in the Department of English, and a life-long gamer. His research focuses on how games demonstrate good principles of teaching outside of school, how communities collectively construct identities, and how gaming and play extend to multiple sites beyond the traditional boundaries of 'gamespace.' In... Read More →
avatar for Adam Ingram-Goble

Adam Ingram-Goble

Director of Innovations, Arizona State University
Dr. Adam Ingram-Goble, is the Director of Innovations at Arizona State University’s Center for Games and Impact. He received his B.S. in Physics from Haverford College, his M.S. in Computer Science from Portland State University, and his Ph.D. in Learning Sciences with a minor in Computer Science from Indiana University-Bloomington. For the last decade, Ingram-Goble has led the design of educational technologies and game-based platforms to... Read More →
avatar for Elizabeth Lawley

Elizabeth Lawley

Professor, Interactive Games & Media, Rochester Institute of Technology


Wednesday June 11, 2014 10:30am - 11:30am
Class of '24

Attendees (44)