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Wednesday, June 11 • 2:30pm - 3:30pm
Playtesting games: Iterating failures to success

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Playtesting games: Iterating failures to success
Mark Chen, Ellen Jameson, Marshall Behringer, & Cadre 19

This workshop will provide hands-on experience with game design’s playtesting cycle (cf. Fullerton, 2014). Participant-players will playtest tabletop and digital games in progress, providing valuable feedback to participant-designers while also learning and reflecting on the playtesting process.

To fit in the one-hour format, the workshop will consist of two 30-minute playtesting cycles, each including time for playing (20-25 min) and time for structured feedback (5-10 min). If the workshop is granted more time, each additional 30 minutes allows for one more cycle. Thirty minutes is a rough estimate, however. Some games may be much shorter than 20 minutes, allowing for more players to rotate through their playtests. Likewise, some games may take longer, and we will attempt to accommodate designers who wish to hold one long playtest.

avatar for Marshall Behringer

Marshall Behringer

Madison, WI, USA, Filament Games
Marshall is the Community Development & Outreach Specialist at Filament Games. A former educator, he grows and engages with the community of educators and classrooms that Filament works with on a regular basis. He directs user testing and advocates for teacher and learner needs as Filament designs and develops their learning games.
avatar for Mark Chen

Mark Chen

Accidental Hero and Layabout, Independent
non-tenure track positions. | life after a PhD. | gaming culture and power/agency in gaming practice. | esoteric gaming practices, workarounds, and hacks. | subversion, representation, margins. | board games.
avatar for Ellen Jameson

Ellen Jameson

Learning Specialist, Filament Games
I am a Learning Specialist at Filament Games, and a Visiting Research Associate at Indiana University's Center for Research on Learning and Technology. My research interests include investigating the use of games to facilitate education and discussion around issues in environmental science. I work with games as tools offering a useful balance of complexity, contextualization, visualization, and control, for communities to explore, debate, and... Read More →

Wednesday June 11, 2014 2:30pm - 3:30pm
Class of '24

Attendees (27)