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Thursday, June 12 • 10:30am - 11:30am
'PuppyBot Rescue - A Balancing Game' & 'The Creative Design of Physical Rehabilitation Games'

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Facilitated by Jolene Zwyica and Anna Roberts.

PuppyBot Rescue - A Balancing Game
Matt Champer, Mike Christel, Samantha Collier, Ricardo Merchan, Scott Stevens
This project is taking all the experience from our past games in the ENGAGE initiative and collaborating with Sesame Workshop to build a game under their Electric Company IP.

The Creative Design of Physical Rehabilitation Games
Niels Quinten
This working example describes a research project on digital games which assist stroke survivors in learning once more the physical abilities they lost during a stroke (e.g. drinking from a glass). Specifically, we aim to create a more engaging learning experience adapted to the needs and disabilities of stroke patients. Our focus lies on the creative design of these games.

avatar for Matt Champer

Matt Champer

Designer/Level Designer on the ENGAGE Project, Entertainment Technology Center @ Carnegie Mellon University
avatar for Mike Christel

Mike Christel

Teaching Professor, Entertainment Technology Center, Carnegie Mellon University

Thursday June 12, 2014 10:30am - 11:30am CDT
Class of '24

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