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Thursday, June 12 • 4:00pm - 5:00pm
'GradeCraft' & 'Adolescents and App Development in Middle School Classrooms'

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Facilitated by Jolene Zywica and Anna Roberts.


Caitlin Holman, Stephen Aguilar, Barry Fishman, Michelle Carr, Michelle Fiesta, Adam Levick, Sara Molnar, Lauren Rocco
GradeCraft is a game-inspired learning management system. We believe that gameful courses can create more engaging classrooms, and we want to make it possible for any instructor interested in running a course like this to have a playful, intuitive space to do that. We are also dedicated to displaying real-time learning analytics information, helping teachers understand exactly what’s going on in their class, and allowing students to make informed choices about how they can achieve success.

Adolescents and App Development in Middle School Classrooms
Danielle Herro, D. Matthew Boyer, Christina Gardner
Our research involves investigating the viability of teaching computational thinking (CT) to middle school students through application (app) development. Computational thinking is a way of devising, decomposing, and designing ways to solve problems. Many computer scientists and educational researchers consider CT foundational skills for everyone, believing they complement core elements of computer science, and attend to human-computer interactions involving creativity, innovation, collaboration, aiding in structuring and solving problems efficiently (Papert, 1996; Wing, 2006).

avatar for Stephen J. Aguilar

Stephen J. Aguilar

Ph.D. Candidate, ABD & Visiting Scholar, University of Michigan / UC Irvine
I am an ABD in Education and Psychology at the University of Michigan, and research the design, efficacy, and motivational implications of learning analytics applications. Specifically, I am interested in how representations of achievement influence students' academic motivation and... Read More →
avatar for D Matthew Boyer

D Matthew Boyer

Research Associate Professor, Clemson University
Research Associate Professor, Department of Engineering & Science EducationEducational Proposal Writer, Office of the Associate Dean for Research
avatar for Barry Fishman

Barry Fishman

Ann Arbor, MI, United States of America, University of Michigan, Ann Arbor
Gameful learning, GradeCraft, motivation, higher education
avatar for Danielle Herro

Danielle Herro

Associate Professor of Digital Media and Learning, Clemson University
I study game-based curricula and learning in K-12 classrooms, teach courses on the potential of games, social media and emerging technologies to promote learning, and most recently have begun large-scale initiatives to move STEAM practices into schools.

Caitlin Holman

Ann Arbor, MI, United States of America, University of Michigan, Ann Arbor

Thursday June 12, 2014 4:00pm - 5:00pm CDT
Class of '24

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