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Great Hall [clear filter]
Tuesday, June 10
 

8:30am CDT

Joint Keynote with NSF CyberLearning Summit and GLS Playful Learning Summit
Introductions by the GLS Playful Learning Co-Chairs, Remi Holden and Rex Beaber.

Opening comments by Kurt Kiefer, Assistant State Superintendent at the Wisconsin Department of Public Instruction.  

Connected Play: Mischievous Cheating for Serious Gaming
Yasmin Kafai & Deborah Fields
The fascination with online environments is coming full circle. What began as a preoccupation with the exotic worlds of kids’ online play in games and virtual worlds can now feed back into our design and research of more ‘everyday’ educational environments, especially as we consider the potential for connected play: online and offline, in-game and out-of-game, formal and informal, between kids, teachers, designers, and researchers. Looking at lessons learned in over a decade of researching kids’ online play, in this talk we consider provocative lessons from cheating, a practice popular in gaming but generally condemned in education. Cheating can be constructive for learning, provoke discussion of critical ethical issues, and raise awareness of the need for rich and not just big or deep data. Looking behind and across the scenes of a virtual world, this talk provides a teasing peek at mischievous learning for serious play.

Conclusion by Jeremy Roschelle. 

Speakers
avatar for Deborah Fields

Deborah Fields

Independent Research Consultant & Temporary Assistant Professor of Instructional Technology and Learning Sciences, Utah State University
Dr. Deborah A. Fields is a Temporary Assistant Professor in Instructional Technology and Learning Sciences at Utah State University and an independent research consultant. Deborah researches children’s connective learning and identity engagement through designing with digital technologies... Read More →
avatar for Yasmin Kafai

Yasmin Kafai

Chair, Teaching Learning & Leadership Division, University of Pennsylvania
Yasmin Kafai is Professor of Learning Sciences at the University of Pennsylvania. She is a researcher, designer, and developer of online communities and tools (ecrafting.org, stitchtfest.org, and scratch.mit.edu) to promote computational participation, crafting, and creativity across K-16. Book publications include Connected Code, Connected Play, The Computer Clubhouse, Textile Messages, and Beyond Barbie and Mortal Kombat. Kafai earned a doctorate from Harvard University while working wit... Read More →


Tuesday June 10, 2014 8:30am - 9:45am CDT
Great Hall
 
Wednesday, June 11
 

9:00am CDT

Breakfast and Keynote
Opening comments by the VP of Learning Games Network, Kurt Squire.

Society, Learning and Games
Drew Davidson

This is the 10th anniversary of the Games+Learning+Society Conference. As such, it’s an interesting time to look back to see what we have done, but even more, it’s important to look forward and plan on what we should try to achieve. This keynote will take a look at the challenges and successes of GLS, and how our society has learned about games. Throughout, we’ll explore the promise, problems and potential of having societal impact on a large-scale, which I contend will only happen through successful collaborations that include all the parties invested in the process.

Speakers
avatar for Drew Davidson

Drew Davidson

Director, etc@cmu
Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carn... Read More →


Wednesday June 11, 2014 9:00am - 10:00am CDT
Great Hall

11:30am CDT

Snack Time!
Wednesday June 11, 2014 11:30am - 12:00pm CDT
Great Hall

1:00pm CDT

Lunch
Wednesday June 11, 2014 1:00pm - 2:00pm CDT
Great Hall

1:00pm CDT

Networking Event: Let’s Prototype: Women at the Intersection of Learning, Games, and Design
Join the continuing conversation from the Panel Session over lunch!  #GLSprototype

Speakers
avatar for Deborah Fields

Deborah Fields

Independent Research Consultant & Temporary Assistant Professor of Instructional Technology and Learning Sciences, Utah State University
Dr. Deborah A. Fields is a Temporary Assistant Professor in Instructional Technology and Learning Sciences at Utah State University and an independent research consultant. Deborah researches children’s connective learning and identity engagement through designing with digital technologies... Read More →
avatar for Elisabeth Gee

Elisabeth Gee

Professor, Arizona State University
I'm the Associate Director of the Center for Games & Impact at ASU, and co-directing the Play2Connect initiative with Dr. Sinem Siyahhan at Cal State-San Marcos. I'm interested in gender and gaming, game-based affinity spaces, and intergenerational play.
avatar for Yasmin Kafai

Yasmin Kafai

Chair, Teaching Learning & Leadership Division, University of Pennsylvania
Yasmin Kafai is Professor of Learning Sciences at the University of Pennsylvania. She is a researcher, designer, and developer of online communities and tools (ecrafting.org, stitchtfest.org, and scratch.mit.edu) to promote computational participation, crafting, and creativity across K-16. Book publications include Connected Code, Connected Play, The Computer Clubhouse, Textile Messages, and Beyond Barbie and Mortal Kombat. Kafai earned a doctorate from Harvard University while working wit... Read More →
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →
avatar for Amanda Ochsner

Amanda Ochsner

Postdoctoral Research Associate, University of Southern California
MW

Mary-Margaret Walker

Mary-Margaret Network, Mary-Margaret Network
I started in game development 25 years ago at Origins Systems and continued on to The 3DO Company. After six years in game development, I became a recruiter. My primary focus is on career development and building companies using soft skills, social media and technology tools where... Read More →


Wednesday June 11, 2014 1:00pm - 2:00pm CDT
Great Hall

3:30pm CDT

Snack Time!
Wednesday June 11, 2014 3:30pm - 4:00pm CDT
Great Hall

5:00pm CDT

Posters Session & Reception
Come join our Massively Multiplayer In-Person Poster Session (MMIPPS)—with a delicious dinner and open bar—ideal for those who wish to engage in informal, face-to-face discussions about their research with colleagues and other conference attendees.  Don't forget to vote for your favorite poster!

Poster Curator:  Gabriella Anton

Simulation to teach concepts of evolution: The Finger-Painting Fitness Landscape Application
Anya Johnson, Barbara Johnson 

We are(n’t) the champions: Gamer Identity & Failure 
Dennis Ramirez, Sean Seyler, Kurt Squire, Matthew Berland

The empty comfort of vanity: Assessing the effectiveness of an interactive game to increase skin cancer prevention outcomes
Lien Tran, Nicholas Carcioppolo, Sophia Colantonio, Clayton Ewing, Katharina Lang, David Beyea, Jennifer Beecker

Mobile-Enhanced Field Research: BioCore Plant Identification
David Gagnon, John Martin, Seth McGee, Breanne Litts, Justin Mouller, Nick Heidl


Take It All Remix: Engaging Students in Social Psychology Concepts 
Jessica A. Stansbury, Geoffrey D. Munro

Socioeconomic Pong: A Social Impact Game about Inequality
Naomi Rockler-Gladen, Matthew Taylor

Developing Argumentation Skills through Game-Based Assessment
Yi Song, Jesse Sparks, James Wyman Brantley, Tanner Jackson, Diego Zapata-Rivera, Maria Elena Oliveri

A framework for understanding student perceptions of academic writing connections in fandom spaces
Dodie Niemeyer, Hannah Gerber

Using a level editor’s clickstream data as a performance-based assessment tool
Kevin Miklasz

Improving Learning and Assessment Outcomes through Automated Detection of Engaged and Disengaged Behavior in Game Based Assessments
Shonte Stephenson, Ryan Shaun Joazeiro de Baker, Seth Corrigan

Arctic Saga: A Game of Negotiation and Environmental Conscientiousness
Christian de Luna, Chris Vicari, Tom Toynton, Joey Lee

EcoChains: A Multiplayer Card Game to Teach Food Webs, Climate Change and Systems Thinking
Joey Lee, Stephanie Pfirman, Thomas Toynton, Eduard Matamoros

Iterative Design Process for Building a Successful Augmented Reality (AR) Game
Betsy McCarthy, Yvonne Kao, Iulian Radu, Sara Atienza, Michelle Tiu

Analyze This! Examining Mobile Augmented Reality Gameplay Through Analysis of End-User Data
Judy Perry, Fidel Sosa, Lisa Stump

How Kids Inform the Development of a Science Game
Martha Han, Christine Bediones, Katerina Schenke, Cathy Tran

Game Genre and Computational Literacy: Situating design and programming practice with Kodu
Benjamin DeVane, Cody Steward, Kelly Tran, Brian LaPlant

Greenify: A Mobile Platform to Motivate Sustainability via Game Mechanics and Self-Determination

Ahram Choi, Woonhee Sung, Jung-Hyun Ahn, Rafael Kern, Joey Lee

Geniverse: Science practices in a web-based game environment for high school genetics
Frieda Reichsman, Chad Dorsey, Trudi Lord

“Raid the fridge!”: Promoting healthy eating habits through the game Monster Appetite
Maria Hwang, Pantiphar Chantes, Mark Santolucito

Slides lead to Flips: Developing early spatial reasoning
David Hatfield, Solomon Liu, Dylan Arena

Touching Triton: A New Direction for Biomedical Serious Games
Adam Hott, Kelly East, Neil Lamb

No budget, no experience, no problem: Creating a library orientation game for freshman engineering majors
Kelly Giles

Solving the Hard Problem of Educational Video Game Design with Modeling Instruction
Eric Keylor

Game Design and their Toolkits as Vehicles for Expression
Chris Holden, Gianna May

Science Game Jam: How 48 hours impacted scientists and developers and produced 6.5 serious game prototypes
Audrey Aronowsky, Robert Lockhart

Games for Climate Change Education: Opportunities and Future Directions
Jason Wu, Joey Lee

Designing a game-inspired classroom: Videogames as models of good teaching
Jeff Holmes

Water+: Educational game based on system thinking
Jenny Kim, Yichao Guo, Xiuyuan Li, Simeng Yang, Mike Christel, Salvador Barrera, Janis Watson, Kylie Peppler
Presented by Samantha Collier and Matthew Champer


Digital Learning Design Lab
Michael Donhost, Chris Standerford

Getting Started With Playful Learning
Rex Beaber, Jen Groff, Remi Holden, Beth King, Peter Stidwill

Instructing Fear: Behaviorism in Limbo
Salvatore Papa, Bob De Schutter




Speakers
avatar for Dylan Arena

Dylan Arena

Co-founder and Chief Learning Scientist, Kidaptive, Inc.
I've spent my life learning, playing, and helping people learn by playing. At Kidaptive, we create playful educational experiences for kids built upon a comprehensive early-learning curriculum and assessment framework. What I'm passionate about is extending that work to support early... Read More →
avatar for Sara Atienza

Sara Atienza

Research Associate, WestEd
avatar for Matthew Berland

Matthew Berland

University of Wisconsin - Madison
avatar for James Wyman Brantley

James Wyman Brantley

Assessment Developer, Educational Testing Service
avatar for Nick Carcioppolo

Nick Carcioppolo

University of Miami
Knock! Knock! Who’s there? Radio. Radio who? Radio not, here I come!
AC

Ahram Choi

Teachers College, Columbia University
avatar for Mike Christel

Mike Christel

Teaching Professor, Entertainment Technology Center, Carnegie Mellon University
avatar for Benjamin DeVane

Benjamin DeVane

Assistant Professor, University of Iowa
Identity & Learning Computational Thinking Design & Aesthetics
avatar for Chad Dorsey

Chad Dorsey

CEO/President, Concord Consortium
Chad Dorsey is President and CEO of the Concord Consortium, which has been an innovation leader in researching and developing STEM educational technology for the past twenty years. Chad's experience ranges across the fields of science, education, and technology. In addition to overseeing... Read More →
avatar for Kelly East

Kelly East

Vice President for Educational Outreach, HudsonAlpha Institute for Biotechnology
avatar for Clay Ewing

Clay Ewing

Associate Professor, University of Miami
I'm the director of the New Experience Research and Design Lab (NERDLab), a social impact game studio at the University of Miami. I work with students to design and develop games for public health and social justice. Our lab also works with health communication researchers to evaluate... Read More →
avatar for David Gagnon

David Gagnon

Field Day Lab Director, Field Day Lab
avatar for Hannah Rox Gerber

Hannah Rox Gerber

Associate Professor of Literacy, Sam Houston State University
avatar for Kelly Giles

Kelly Giles

Applied Sciences Librarian, James Madison University
I love talking about game-based learning!
DH

David Hatfield

Director of Assessment, Kidaptive
avatar for Chris Holden

Chris Holden

Associate Professor, University of New Mexico
Christopher Holden is an Associate Professor at the Honors College of the University of New Mexico. His PhD is in number theory, but his current research focuses on place based game design for learning. He has been doing this since 2006, originally using MIT’s Outdoor AR Engine... Read More →
avatar for Remi Holden

Remi Holden

GLS Playful Learning Summit Co-Chair, University of Colorado Denver
avatar for Jeffrey Brandon Holmes

Jeffrey Brandon Holmes

Instructor, Arizona State University
Jeff Holmes is a Founding Graduate Fellow at the Center for Games and Impact at Arizona State University, a PhD student in Rhetoric and Composition in the Department of English, and a life-long gamer. His research focuses on how games demonstrate good principles of teaching outside... Read More →
avatar for Adam Hott

Adam Hott

Digital Applications Lead, HudsonAlpha Institute for Biotechnology
MH

Maria Hwang

Higher Education Institution, Teachers College, Columbia University
Teachers College, Columbia University
avatar for G. Tanner Jackson

G. Tanner Jackson

Educational Testing Service
BZ

Barbara Z. Johnson

Lecturer, University of Wisconsin - Whitewater
avatar for Eric Keylor

Eric Keylor

PhD Candidate, Educational Technology, Arizona State University
Eric is completing his PhD in Educational Technology at Arizona State University. At ASU, Eric worked on Justice Sandra Day O'Connor's iCivics project. He is an alumnus of the Entertainment Technology Center at Carnegie Mellon University, where he was a programmer for the award... Read More →
avatar for Beth King

Beth King

Assistant Professor, Educational Foundations, University of Wisconsin-Whitewater
avatar for Dr. Neil Lamb

Dr. Neil Lamb

HudsonAlpha Institute for Biotechnology
Neil E. Lamb, PhDVice President for Educational Outreach & Faculty InvestigatorHudsonAlpha Institute for BiotechnologyTwitter – @neillambBlog – www.shareablescience.orgDr. Neil Lamb is an award-winning science communicator who leads the educational outreach efforts at the HudsonAlpha... Read More →
avatar for Breanne Litts

Breanne Litts

Doctoral Candidate, University of Wisconsin-Madison
avatar for Christian de Luna

Christian de Luna

Doctoral Student, Teachers College, Columbia University
An aspiring instructional game designer earning a Doctorate in Education at Teachers College, Columbia University. My research focuses on conveying abstract concepts (i.e., depression and relativity) through game-based learning environments. I have a particular interest in designing... Read More →
avatar for John Martin

John Martin

Integrating technology to increase learning in higher education in various roles since 1998, John is currently a Senior Teaching & Learning Consultant at the University of Wisconsin–Madison’s Academic Technology, where he teaches, and develops socioculturally-rich teaching and... Read More →
avatar for Betsy McCarthy

Betsy McCarthy

Senior Researcher, STEM
Helping developers create and test educational games for formal and informal education environments.
SM

Seth McGee

Instructor, UW Biocore
I teach intro Biology for honors undergrad students at UW Madison as well summer science camp for K-12 students. Ecology, Cell Bio, Botany, Restoration, and Molecular Bio Techniques and some of my interests.
KM

Kevin Miklasz

Director of Digital Learning, Iridescent
The science research interests of Kevin Miklasz are using physics and engineering to understand why organisms look the way they do. His PhD dissertation is on how size and shape effect the physics of small algae. He currently works for Iridescent as Director of Digital Learning... Read More →
avatar for Geoffrey D. Munro

Geoffrey D. Munro

Professor of Psychology, Towson University
avatar for Dodie Niemeyer

Dodie Niemeyer

Teacher, Sam Houston State University
Doctoral Student High School English Teacher
avatar for Salvatore Papa

Salvatore Papa

Student Manager/Undergraduate Writing Consultant, Howe Writing Center
KA

Kylie A Peppler

University of California, Irvine
avatar for Judy Perry

Judy Perry

STEP Lab/Education Arcade, MIT
Judy currently oversees design, development and research for several projects involving games and simulations for mobile devices, including smartphones and tablets. Her research interests include location-based games and ubiquitous “casual” games. When she is not making or playing... Read More →
IR

Iulian Radu

PhD Candicate, Georgia Institute of Technology
avatar for Dennis Ramirez

Dennis Ramirez

Technical Director, USC IMGD, Videogame Researcher
avatar for Frieda Reichsman

Frieda Reichsman

Research Scientist, The Concord Consortium
NR

Naomi Rockler-Gladen

When I was in high school, I played Miss Lynch, the curmudgeonly old teacher, in our production of Grease. I was memorably funny, but the part I really wanted to play was Rizzo, the bad girl. These days, though, I realize that Miss Lynch was the real badass. In no particular order... Read More →
avatar for Bob De Schutter

Bob De Schutter

Oxford, Ohio, United States, Miami University
I'm a designer, researcher and teacher. My research interests are game design, the older audience of digital games, and the use of games for non-entertainment purposes.
avatar for Sean Seyler

Sean Seyler

Graduate Student, UW-Madison, Digital Media
Hello! I’m Sean. I’m a young graduate working towards a Master’s degree in Curriculum & Instruction (Digital Media) from the University of Wisconsin-Madison. Broadly put, my interests are about education, philosophy, and videogames, so if you like that sort of stuff, we can... Read More →
JA

Jessica A. Stansbury

Lecturer, Doctoral Student, Towson University
Never let the fear of striking out keep you from playing the game
avatar for Peter Stidwill

Peter Stidwill

Executive Producer, Learning Games Network
I create educational games and digital learning products. I'm Executive Producer at the Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society program. I produced the award-winning ethical-thinking... Read More →
avatar for Michelle Tiu

Michelle Tiu

Senior Research Associate, WestEd
avatar for Tom Toynton

Tom Toynton

Associate Professor, Bloomfield College
Tom Toynton is an associate professor of Creative Arts & Technology and the coordinator for the Game Development program at Bloomfield College in New Jersey. His students have worked at all levels within the games industry – starting their own indie studios or working for triple-A... Read More →
avatar for Cathy Tran

Cathy Tran

Researcher, UC Irvine
http://education.uci.edu/person/tran_c/tran_c_bio.php
avatar for Lien Tran

Lien Tran

Assistant Professor, University of Miami
Game Design. Social Impact Games. Social Change. Higher Education.
avatar for Dr. Kelly M Tran

Dr. Kelly M Tran

Assistant Professor, High Point University
PhD Student at Arizona State University.
avatar for Jason Wu

Jason Wu

Ph.D. Student, Teachers College, Columbia University
Co-founder of Greenify: Greenify is a mobile phone app where players complete eco-friendly challenges and earn rewards in the process. The game works in three simple steps: 1) Take action on various sustainability missions -- for example, recycling, reducing power use, or conserving... Read More →
avatar for Diego Zapata-Rivera

Diego Zapata-Rivera

Distinguished Presidential Appointee, Educational Testing Service
Diego Zapata-Rivera is Distinguished Presidential Appointee in the Learning and Assessment Foundations and Innovations (LAFI) Center at Educational Testing Service in Princeton, NJ. He earned a Ph.D. in computer science (with a focus on artificial intelligence in education) from the... Read More →


Wednesday June 11, 2014 5:00pm - 7:00pm CDT
Great Hall
 
Thursday, June 12
 

9:00am CDT

Breakfast and Keynote
Opening Comments by Dean Julie Underwood from the UW School of Education.

It's Not About The Game
Scot Osterweil

In recent years speakers at GLS have made an increasingly persuasive case for preserving the authenticity and beauty of games, and for sacrificing neither in pursuit of educational goals. While defending the essence of games is necessary, there are other questions that also need to be asked with regard to the "learning + society" part of the formula. This talk will explore emergent hybrid forms that may be effective for learning but are not quite games, and also ask the question "what the hell do we think school is for anyway?" 

Speakers
avatar for Scot Osterweil

Scot Osterweil

Creative Director, MIT
Scot Osterweil is Creative Director of the Education Arcade in the MIT Comparative Media Studies Program. He has designed award-winning games in both academic and commercial environments, focusing on what is authentically playful in challenging academic subjects. Designs include the... Read More →


Thursday June 12, 2014 9:00am - 10:00am CDT
Great Hall

10:30am CDT

GLS Showcase
The GLS Showcase (formerly the Educational Game Arcade) is curated by Dennis Ramirez.  Come play games made by your colleagues - then cheer on your favorites at the GLS Showcase Award Ceremony after dinner!

Collapse of Rome

Evan Wright

Ravenous
James Larsen, Erin Bardar, Jodi Asbell-Clarke

Cellvival! Evolutionary concepts as playable mechanics
Andrew Jefferson

The Radix Endeavor
Susannah Gordon-Messer, Louisa Rosenheck, Angie Tung, Jody Clarke-Midura, Jason Haas, Eric Klopfer

After the Storm: A Digital Literacy Game
Kathy Yu Burek, Anne Richards

The Gravity Ether: a physics simulation game with level editor
Kevin Miklasz

NELL: A Game based Approach to Neuroplasticity in Early Language Learning
Bert Snow

Kung-Fu Kitchen: A Physical Therapy Game to Remedy the Negative Consequence of Spasticity
Vero Vanden Abeele, Luc Geurts, Jelle Husson, Lieven Van den Audenaeren, Stef Desmet, Mathijs Verstraete, Bob De Schutter

Education Arcade: Build-a-Tree
Krystal Villanosa, Audrey Hosford, Michael Horn, Florian Block, Chia Shen

Game Arcade: Turn Up the Heat!
Michael Horn, Amartya Banerjee, Sarah D'Angelo, Pei-Yi Kuo, D. Harmon Pollock, Reed Stevens

Down with Food: An iPad Game About Digestion
Chris Berizko, Chantal Fry, James Gamboa, Nathan Petitti, Neil Young


Practice Spanish: A task-based immersive and mobile language learning game
Bert Snow

Go Extinct! A Revolutionary Evolutionary Card Game
Ariel Marcy

Backyard Engineers: Bringing Efficient Design to a Water Balloon Fight
Ellen Jameson, Marshall Behringer, Dave Hoffman, Chenya Chang, Gregg Sanderson

Sanctuary: Asymmetric Interfaces for STEM Learning
Jason Haas

Quest2Teach: Digitally bridging educational theory to practice
Anna Arici, Sasha Barab, Brenden Sewell

Worlds Made to Order in Planet Mechanic
Ellen Jameson, Fiona Zimmer, Flash Kowaleski, Rachel Berkowitz, Alexander Cooney

Bongo Balance: Scaffolding Work with Chemical Equations
Ellen Jameson, Marshall Behringer, Ryan Baron

Reach for the Sun: The Seeds of Strategy
Ellen Jameson, Fiona Zimmer, Marshall Behringer

Econauts
Mark Stenerson, Ted Lauterbach, John Karczewski, Kurt Squire

Speakers
avatar for Anna Arici

Anna Arici

Tempe, Arizona, USA, Arizona State University
Anna is a learning scientist and Director of Quest2Teach, designing and researching 3D immersive learning environments for pre-service and in-service teachers. Anna has been researching and creating curriculum for games-based learning for the past dozen years within QuestAtlantis... Read More →
avatar for Jodi Asbell-Clarke

Jodi Asbell-Clarke

Director, EdGE at TERC
I direct a team of game designers, researchers, and learning scientists who live and work on the edge of science and play.
avatar for Sasha Barab

Sasha Barab

Tempe, Arizona, USA, Arizona State University
My work involves the seamless integration of bounded games (where players can fail safely, receive embedded assessment, and have consequentiality in the confines of a fictional world) and larger, flexible 'meta-game' structures and affinity spaces that foster user-driven extensions... Read More →
avatar for Marshall Behringer

Marshall Behringer

Madison, WI, USA, Filament Games
Marshall is the Community Development & Outreach Specialist at Filament Games. A former educator, he grows and engages with the community of educators and classrooms that Filament works with on a regular basis. He directs user testing and advocates for teacher and learner needs as... Read More →
avatar for Kathy Yu Burek

Kathy Yu Burek

New York, NY, United States, Classroom, Inc.
CF

Chantal Fry

Undergraduate Student, University of California, Irvine
avatar for Susannah Gordon-Messer

Susannah Gordon-Messer

Education Content Manager, The Education Arcade, MIT
The Radix Endeavor, a multiplayer online game for high school STEM learning. radixendeavor.org
avatar for Jason Haas

Jason Haas

Cambridge, MA, United States, Scheller Teacher Education Program
Jason is a Research Assistant and PhD candidate in The Education Arcade and the Center for Mobile Learning in the MIT Media Lab. He is also an Early Career Scholar at the Harvard Graduate School of Education in the Spencer New Civics Education Program.His research focuses on designing... Read More →
avatar for Dave Hoffman

Dave Hoffman

UX Artist, Filament Games
avatar for Michael Horn

Michael Horn

Professor of Computer Science, Northwestern University
I'm an assistant professor at Northwestern University with a joint appointment in Computer Science and the Learning Sciences. I direct of the Tangible Interaction Design and Learning (TIDAL) Lab, and my research focuses on the intersection of human-computer interaction and learning... Read More →
AH

Audrey Hosford

Northwestern University undergraduate pursuing full-time software development with General Motors IT in Atlanta, Georgia in July 2014.
avatar for Ellen Jameson

Ellen Jameson

Learning Specialist, Filament Games
I am a Learning Specialist at Filament Games, and a Visiting Research Associate at Indiana University's Center for Research on Learning and Technology. My research interests include investigating the use of games to facilitate education and discussion around issues in environmental... Read More →
AJ

Andrew Jefferson

I'm a doctoral candidate at Cornell University, making and testing an educational video game as my dissertation. My background is in cognitive psychology, and I drew on that as well as theories of game design to design Cellvival! a game to teach high school students evolutionary principles... Read More →
avatar for Flash Kowaleski

Flash Kowaleski

Project Assistant, Filament Games
PK

Pei-Yi Kuo

PhD Student, Northwestern University
avatar for James L Larsen

James L Larsen

EdGE at TERC
I'm interested in leveraging games and play to get people outside or to better connect people to real world experiences. My projects include STEMlandia XR, SportsLab, and Mission to Europa (a VR mystery).
avatar for Ariel Marcy

Ariel Marcy

Founder, STEAM Galaxy Studios
KM

Kevin Miklasz

Director of Digital Learning, Iridescent
The science research interests of Kevin Miklasz are using physics and engineering to understand why organisms look the way they do. His PhD dissertation is on how size and shape effect the physics of small algae. He currently works for Iridescent as Director of Digital Learning... Read More →
avatar for Erin Bardar, PhD

Erin Bardar, PhD

Education Materials Director, EdGE at TERC
As Education Materials Director for EdGE at TERC, my role includes elements of game design, outreach, and curriculum development. I work with the design team to help ensure that beneath all the fun, the games we develop are grounded in science that is both accurate and aligned with... Read More →
avatar for Dennis Ramirez

Dennis Ramirez

Technical Director, USC IMGD, Videogame Researcher
R

Reed

Evanston, Illinois, United States, Northwestern University
AR

Anne Richards

Vice President of Product Development, Classroom Inc.
Games, storytelling and the intersection of play and learning
avatar for Louisa Rosenheck

Louisa Rosenheck

Ed Tech Designer & Researcher, MIT
Louisa Rosenheck is the Associate Director and Creative Lead of the MIT Playful Journey Lab. She manages the design, content, and development of educational games and software, and oversees the research on how ed tech can be effectively used in both formal and informal educational... Read More →
avatar for Bob De Schutter

Bob De Schutter

Oxford, Ohio, United States, Miami University
I'm a designer, researcher and teacher. My research interests are game design, the older audience of digital games, and the use of games for non-entertainment purposes.
BS

Brenden Sewell

Game Designer, E-Line Media
I am a game designer for E-Line Media, serving as design lead for the development of the Quest2Teach series of games for teacher professional development, and the Atlantis Remixed games targeting middle school curriculums, in conjunction with Arizona State University's Center for... Read More →
avatar for Chia Shen

Chia Shen

Director&Senior Research Fellow, Harvard University
How can useful data visualization, innovative designs and fluid human-display interaction help us to solve social issues including learning, education and health?
BS

Bert Snow

Vice President, Design, Muzzy Lane Software
I lead design at Muzzy Lane, where for the last decade we have been working on design and production of a wide variety of game-based learning projects as well as technology to power them. I'm interested in research that relates to this work, including game-based assessment as well... Read More →
avatar for Mark  Stenerson

Mark Stenerson

Madison, WI, United States, University of Wisconsin - Madison
avatar for Evan Wright

Evan Wright

7th Grade Technology Teacher, Troy Middle School
avatar for Fiona Zimmer

Fiona Zimmer

Game Artist, Filament Games
Fiona has been doodling since she was old enough to hold a pencil, and has been working for Filament Games for nigh on seven years. When not subverting the dominant paradigm, she enjoys tabletop RPGs, video games, and reading (and occasionally writing) genre fiction.


Thursday June 12, 2014 10:30am - 4:00pm CDT
Great Hall

11:30am CDT

Snack Time!
Thursday June 12, 2014 11:30am - 12:00pm CDT
Great Hall

1:00pm CDT

Lunch
Thursday June 12, 2014 1:00pm - 2:00pm CDT
Great Hall

1:00pm CDT

Networking Event: Meet the Publishers!
Continue the conversation about game publishing over lunch!

Thursday June 12, 2014 1:00pm - 2:00pm CDT
Great Hall

3:30pm CDT

Snack Time!
Thursday June 12, 2014 3:30pm - 4:00pm CDT
Great Hall

7:00pm CDT

GLS Showcase Award Ceremony
The first GLS Showcase Award Ceremony:  come for the dessert, coffee, and drinks - stay for the glitz, glamour, and games!

Our brilliant and varied panel of judges have played all the games in the GLS Showcase (formerly the Educational Game Arcade), and chosen the top five.  Come see pitches for the top five games, followed by brief feedback by our panel of judges (Erin Hoffman, Colleen Macklin, James Paul Gee, Scott Price, & Lucien Vattel), and don't forget to vote for your favorites!   

Full Judges List:
Alan Gershenfeld
Andy Phelps
Brian Pelletier
Colleen Macklin
Dennis Ramirez
Don Rawitsch
Drew Davidson
Elisabeth Gee
Erin Hoffman
James Paul Gee
Michael John
Scot Osterweil
Scott Price

Speakers
avatar for James Paul Gee

James Paul Gee

Tempe, Arizona, USA, Arizona State University
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →
avatar for Scott Price

Scott Price

Director of Product, BrainPOP
I've been making games for learning, and playful learning and assessment, for 12 years.  I can advise on:• publishing and distributing games in formal education market (schools, classrooms)• game design for classroom use• game design for learning in and out of the classroom... Read More →
avatar for Dennis Ramirez

Dennis Ramirez

Technical Director, USC IMGD, Videogame Researcher
avatar for Lucien Vattel

Lucien Vattel

CEO, GameDesk
Trailblazing education and game development visionary Lucien Vattel is at the forefront of a nationwide crusade to revolutionize learning in the classroom and beyond. As the CEO of the Los Angeles-based interactive curriculum creator and digital publisher GameDesk, Vattel is transforming... Read More →


Thursday June 12, 2014 7:00pm - 8:00pm CDT
Great Hall
 
Friday, June 13
 

9:00am CDT

Breakfast and Keynote
Join in the Ultimate Game: Closing the Engagement Gap in Education
Jessica Lindl

Our nation's learners are experiencing an engagement crisis as they progress through our education system – over 80% of elementary school kids are engaged in their learning, which is cut in half to 40% in high school, resulting in almost a 30% high school drop out rate. This daunting challenge can only be solved through collaborating. Jessica will discuss how a collaborative, multidisciplinary approach among educators, game designers and researchers can create impact at scale by activating and empowering developers, educators, and the whole host of other collaborators with a role to play in 21st century learning.

Speakers
avatar for Jessica Lindl

Jessica Lindl

General Manager at the Institute of Play, GlassLab
Jessica is responsible for overseeing GlassLab, focusing on transforming learning and assessment through digital games. Jessica has spent over 15 years leading teams that design, develop, market and sell learning games to the global education market. In her work at organizations like... Read More →


Friday June 13, 2014 9:00am - 10:00am CDT
Great Hall

11:30am CDT

Snack Time!
Friday June 13, 2014 11:30am - 12:00pm CDT
Great Hall

1:00pm CDT

Lunch
Friday June 13, 2014 1:00pm - 2:00pm CDT
Great Hall

1:00pm CDT

Speed Runs
Speed Runs
Facilitated by Sean Duncan

The GLS 10 Closing Keynote will unveil our very own version of pecha kucha:  Speed Runs.  Featuring top folks in the field, including John Sharp, Colleen Macklin, Constance Steinkuehler, Dan Norton, Elizabeth Lawley, Barry Joseph, & (of course) our curator, Sean Duncan.  Come prepared for fast-paced, brilliant, and provocative ideas!

Awards:
Winners of the Conquering GLS game and the Android: Netrunner Quasi-Tournament! will be announced and appropriately celebrated.  (It could be YOU! o_O) 

Speakers
avatar for Sean Duncan

Sean Duncan

Assistant Professor, Indiana University
avatar for Barry Joseph

Barry Joseph

Principal, Barry Joseph Consulting
Barry Joseph is a successful and innovative digital strategist with over 15 years in the museum space, 20 in education and in game design, and 25 in emerging media. Co-founder of Games for Change, Emoti-con, and Hive NYC. He knows a thing or two about seltzer. And Girl Scout Cookies... Read More →
avatar for Liz Lawley

Liz Lawley

Professor, RIT Interactive Games & Media
Social computing. Location-based games. Dubrovnik. My kids.
avatar for Colleen Macklin

Colleen Macklin

Founder and co-director, PETLab
Colleen Macklin is a game designer, professor in of Art, Media and Technology at Parsons School of Design, and founder/co-director of PETLab (Prototyping Education + Technology Lab), a lab that develops games for learning and social engagement. PETLab projects include disaster-preparedness... Read More →
JS

John Sharp

IndieCade West 2015 Chair


Friday June 13, 2014 1:00pm - 2:30pm CDT
Great Hall

1:00pm CDT

Networking Event: 'Non-Cognitive' Skills
Join the continuing conversation about so-called "non-cognitive" skills over lunch!

Speakers
JG

James Gambrell

Research, ACT
Dr. James Gambrell is a psychologist, psychometrician, and gamer.  His research interests focus on validity and fairness issues surrounding large-scale ability and achievement tests as well as gifted education.  Currently he is a research associate at ACT where he is investigating... Read More →
avatar for Jason Way

Jason Way

Research Associate, ACT
I am working in the area of the research and development of non-cognitive assessments.


Friday June 13, 2014 1:00pm - 2:30pm CDT
Great Hall
 
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