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Old Madison (East) [clear filter]
Tuesday, June 10
 

10:00am CDT

AM5: The Power of Context over Content
The Power of Context over Content
Todd Wakeman, AJ Webster

The demands of the 21st Century require a different approach from traditional education.  In the current paradigm, content is king.  Educators and parents are often concerned with coverage of specific topics and attempt to measure the understanding of algorithms and the recall of facts. Rather than force-feeding everyone the same content, we should be creating contexts in which students have opportunities to think, practice skills, take risks, and explore. This workshop which will be a combination of presentation, play and discussion, will target how and why we need to shift our focus from delivering content to creating contexts.  We will offer practical advice on implementing this approach in the face of standards-driven school culture.

Speakers
avatar for Tedd Wakeman

Tedd Wakeman

Educator/Revolutionary, PlayMaker School/GameDesk
An expert teacher at GameDesk's PlayMaker School, Tedd Wakeman has been working with children in education, recreation, and research for two decades. He worked locally with LAUSD, teaching inner-city youth for 13 years, while concurrently developing STEM curriculum for Nike/Eco Educators... Read More →
avatar for AJ Webster

AJ Webster

Co-Founder, The Sycamore School
Innovator and educator AJ Webster brings more than a decade of classroom experience to Catalyst Education. He has taught science, Latin, language arts, math, and social science. AJ has his MA in educational policy and leadership. He specializes in game-based learning and embraces... Read More →


Tuesday June 10, 2014 10:00am - 12:00pm CDT
Old Madison (East)

2:00pm CDT

PM5: It’s Alive! Building a Playful Unit Plan Around a STEM Game
It’s Alive! Building a Playful Unit Plan Around a STEM Game
Ellen Jameson, Justin Trewartha, Marshall Behringer

Whether you want to build a game into a set of lessons, or create a set of lessons around a game, you have a lot of decisions to make in order for your lessons to live and breathe. In this session designed for upper elementary and secondary teachers, we will join forces and lesson plans to create an über-playful game-based curriculum unit from the ground up! In the process, we’ll collectively, address common considerations in lesson planning for games such as time constraints, gameplay session design, developing activities to extend learning outside of the game, infrastructure and access issues, and evaluation and outcomes. Each of the components we make during this session could become a part of your next game-based unit plan.

Speakers
avatar for Marshall Behringer

Marshall Behringer

Madison, WI, USA, Filament Games
Marshall is the Community Development & Outreach Specialist at Filament Games. A former educator, he grows and engages with the community of educators and classrooms that Filament works with on a regular basis. He directs user testing and advocates for teacher and learner needs as... Read More →
avatar for Ellen Jameson

Ellen Jameson

Learning Specialist, Filament Games
I am a Learning Specialist at Filament Games, and a Visiting Research Associate at Indiana University's Center for Research on Learning and Technology. My research interests include investigating the use of games to facilitate education and discussion around issues in environmental... Read More →


Tuesday June 10, 2014 2:00pm - 4:00pm CDT
Old Madison (East)
 
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